The Edge of Midnight
  • Home
  • Introduction
  • Chapters
    • Book One
    • Book Two
  • Additional Material
    • Stellar Cartography
    • Articles and Sources
    • Character Profiles
    • Glossary
    • The Road To War
  • The Business of Risk

The Edge of Midnight: Chapters

 The Edge of Midnight I:
The Business of Risk
​(2257-61)


The Edge of Midnight Book One: The Business of Risk covers the opening moves of the cold war, detailing the political and social state of the Federation and Empire in the aftermath of the 2256-57 war before covering the crises that would set the stage for the next 30 years of confrontation.

          Introduction
          Prologue:The Great Game
​Part I: After the Battle
  1. The Ploughshare Navy
  2. Starfleet’s Crisis of Inaction
  3. The Ch’Shukar Report
  4. Reopening the Textbooks
  5. Charisma Without Character
  6. The Empty Office
  7. “In the Name of God, Go!”
  8. The Redshirt Election
  9. The People of Kahless
  10. Mother Knows Best
Part II: The Strategic Earthquake
   11.  The Savage Trade
   12.  
The Devil and the Deep Blue Sea
   13.  The Botchtok Whigs
   14.  
Crisis in the Federation Phalanx
   15.  The Suliban Crisis
   16.  
All Along the Watchtower
   17.  Lost in Space
   18.  
Debacle at Caleb IV
   19.  
“Ringside to a Turkey Shoot”
Part III: The Fight for the Future
   20.  Aftershocks
   21.  
Doing the Archanis Shuffle
   22.  
The Raktajino Revolution
   23.  No Peace in Our Time


The Edge of Midnight II:
​The Arsenal of Freedom
(2261-2267)

 
The Edge of Midnight Book Two: The Arsenal of Freedom covers the tumultuous first seven years of the 2260s, as the United Federation of Planets is locked into the galactic "test of wills" with the increasingly militaristic and authoritarian Klingon Empire. 
​
​


    a. Federation Day 
       Part I: The Undeclared War
   1. Arithmetic on the Frontier (Mid 2260-Mid 2261)
   2. Freedom of the Stars (May 2261-October 2261)
   3. Back in the KSSR (October 2261-May 2262)
      
 Part II: The Acamar Crisis
   4. Acamarian Abyss (May-June 2262)
   5. Five Minutes to Midnight (August 2262 - January 2263)
       Part III: A Test of Wills
   6. You Say You Want a Revolution (November 2262-June 2263)
   7. Triumph and Tragedy (June 2263-December 2263)
   8. Tides of Freedom (September 2263-July 2264)
   9. The Rimbor Itch (July 2264-December 2265)
   10. Waist Deep in the Big Muddy (October 2264-May 2265)
     Part IV: The Galactic Crisis (2265-67)
   11. The Last, Best Hope for Peace (March 2265- January 2266)
   12. Fantasists and Realists (January 2266-September 2266)
   13. The Balance of Terror (September 2266-Feburary 2267)
    14. Thunder at Twilight (Feburary-May 2267)
   15. Errands of Fury (May-June 2267)
       Part V: The Organian War 
  16a Zero Hour (20th-21st June)
  16b Duck and Cover (21st-22nd June)
  16c Engage at close bearing (22nd-23rd June)
  16d Crisis in the Centre (23rd-24th June)
  16e Divine Intervention (24th June)
  17. The Morning After (June-July 2267)

   Postscript: Raiding the Game
​

​Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made publication intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
Powered by Create your own unique website with customizable templates.
  • Home
  • Introduction
  • Chapters
    • Book One
    • Book Two
  • Additional Material
    • Stellar Cartography
    • Articles and Sources
    • Character Profiles
    • Glossary
    • The Road To War
  • The Business of Risk